Quentin King - Technical Artist
Realtime Effects
Houdini + Procedural
Graphics Programming
Quentin King
Technical Artist and Programmer
Realtime Effects
Posts about shaders, vfx, scripts, blueprints, etc. Anything gamedev related!
Houdini + Procedural
Houdini networks, HDAs, tools, and artist friendly procedural workflows.
Graphics Programming
Software development projects, usually focusing on graphics and game engines.