Houdini + Procedural
Alpha Cards to Opaque Geometry for UE5 Nanite Performance
Houdini pipeline to auto convert assets using alpha cards into opaque geometry. This allows the materials to use Nanite's fixed function rendering path in UE5 for optimized performance in the Nanite VizBuffer.
Paintable Stylized Edge Damage
Fast, artist-controllable stylized edge damage in a Houdini HDA. Plus a quick tutorial on custom Python Viewer Stroke States!
Creating Mesh Data From Shadow Projections
Generating clean geometry of a object’s shadow projection on to another mesh.