Realtime Effects
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Remaking Outer Wilds Black Hole Shader
Implementing a gravitational lensing shader in Unity.
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Remaking Deaths Door’s Portal Effect
Using the stencil buffer and some rendering tricks in Unity to remake this portal effect from Death’s Door.
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Faking PBR on Mobile using MatCaps
Implementing a low cost alternative to PBR shaders for low-end mobile devices.