Realtime Effects

Remaking Outer Wilds Black Hole Shader

Implementing a gravitational lensing shader in Unity.

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Remaking Deaths Door’s Portal Effect

Using the stencil buffer and some rendering tricks in Unity to remake this portal effect from Death’s Door.

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Faking PBR on Mobile using MatCaps

Implementing a low cost alternative to PBR shaders for low-end mobile devices.

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