I specialize in creating art pipeline tools, making procedural content, authoring shaders, and optimizing real time content. I love studying and learning about non-photorealistic rendering techniques.

I’ve got experience using and writing tools for Blender, 3DSMax/Maya, Houdini, Substance Painter / Designer, ZBrush, and Photoshop. As well as engine tools for both Unity and Unreal. As a tech artist, I’ve learned and adapted to a bunch of different content creation tools, so I’m always open to learn : )

I graduated from the University of Toronto with high distinction studying computer science and mathematics. In my free time I do a lot of bouldering, running, and making fermented food concoctions.